
HuGe: Scaling Humanoid Generalist
Vision-Language-Action Models
with Egocentric Experience
Learning from egocentric experience—first through large-scale pre-training, then through task-specific adaptation.
Human experience.
Whole-body intelligence.
Everyday human activity offers a rich source of experience. How can a humanoid learn from it?
Robot demonstrations are expensive to collect, especially when a task requires coordinated movement of the entire body. Egocentric human recordings offer scale, but humans and robots look different—and human video does not directly provide robot proprioception.
We investigate two roles for egocentric data. First, we refine a pre-training recipe through training-strategy, pseudo-proprioception, and data-scale studies. We then compare the complete recipe against existing baselines. Finally, we study how task-specific human demonstrations and visual adaptation support downstream fine-tuning on a real humanoid.
Different experience.
One common interface.
Three representative VLA architectures.
A shared path from perception to action.
FROM HUMAN EXPERIENCE TO HUMANOID CONTROL
Learn. Unify. Act.
Hover or focus a step to trace its connections
THREE ARCHITECTURES, ONE FAMILY
An MLP predicts continuous action chunks from action-token hidden states.
An action transformer generates motion conditioned on vision-language features.
A flow-matching action expert attends to multiple backbone layers.
Qwen3-VL-2B-Instruct64-D motion token + 2 hand controls34-D proprioception50-step chunks at 50 Hz
A recipe built
through three questions.
First establish how to train. Then ask what human experience should contain—and what happens as it grows.
Shared evaluation: one multi-task policy per variant, 100 demonstrations per task, and 60 evaluation episodes per task across three seed groups of 20. Success rates are unweighted averages over seven HumanoidArena tasks.
How much of the
backbone should adapt?
Before introducing egocentric pre-training, we compare Frozen, LoRA, and Full training on HumanoidArena. Each starts from the pre-trained Qwen3-VL backbone.
- FrozenKeep the vision-language backbone fixed.
- LoRAAdapt the backbone with low-rank updates.
- FullFine-tune the backbone and action modules.
Full fine-tuning wins across all three variants. It exceeds LoRA by 19.29–38.81 percentage points, so we adopt Full in the following experiments.
Choose the training strategy
AVERAGE SUCCESS (%) ↑| Variant | Frozen | LoRA | Full |
|---|---|---|---|
| HuGe-OFT | 0.00 | 16.19 | 55.00 |
| HuGe-GR00T | 24.05 | 34.05 | 58.33 |
| HuGe-Pi | 30.24 | 40.95 | 60.24 |
The action modules are trained in every setting. The low-level SONIC controller remains fixed.
With Full selected, what should ego data provide?Can human experience
provide a robot state?
Human video does not contain the corresponding robot proprioception. Simulated G1 playback reconstructs a 34-dimensional state to accompany egocentric demonstrations.
We vary whether these states are provided during egocentric pre-training, then evaluate downstream control with robot-state inputs.
Robot-state context helps GR00T and Pi. OFT declines; the paper associates this with truncation of its textual state representation.
Add pseudo-proprioception
AVERAGE SUCCESS (%) ↑| Variant | Without | With | Change |
|---|---|---|---|
| HuGe-OFT | 56.43 | 54.05 | −2.38 pp |
| HuGe-GR00T | 61.67 | 66.67 | +5.00 pp |
| HuGe-Pi | 62.14 | 65.00 | +2.86 pp |
61.67 → 78.33%HuGe-GR00T
68.33 → 83.33%HuGe-Pi
What changes when
experience scales?
We compare no HuGe pre-training, 10% of the egocentric pre-training corpus, and the full corpus, measuring transfer to downstream humanoid control.
HuGe-GR00T and HuGe-Pi improve at each evaluated scale. With the full corpus, they reach 66.67% and 65.00% average success.
More egocentric experience benefits the two flow-matching variants. OFT falls at the largest scale, consistent with the textual-state truncation issue.
These are observed trends at three evaluated scales; the study does not fit a mathematical scaling law.
Average success (%)
Select a model to highlightExact values at each scale
| Variant | No pre-train. | 10% | 100% |
|---|---|---|---|
| HuGe-OFT | 55.00 | 55.67 | 54.05 |
| HuGe-GR00T | 58.33 | 64.05 | 66.67 |
| HuGe-Pi | 60.24 | 62.14 | 65.00 |
Now evaluate the complete recipe.
Full fine-tuning · pseudo-proprioceptive pre-training · full egocentric corpus
The complete recipe.
Against existing baselines.
Building on the three investigations, we compare HuGe with existing policies across seven HumanoidArena tasks.
HuGe-GR00T
+12.86 percentage points over the strongest listed baseline, π0.5.
HuGe-Pi reaches 65.00%. One multi-task policy per variant is evaluated across seven tasks.
100 training demonstrations per task. 60 evaluation episodes per task: three seed groups of 20. Overall is the unweighted mean across seven tasks.
Compare success rates
Unweighted average across all 7 tasks
HuGe models Baselines † Reported by HumanoidArena
All task-level results
| Model | Football | DoubleDesk | P&PBox | OpenDoor | SitSofa | Boxing | VisNavi | Overall |
|---|---|---|---|---|---|---|---|---|
| ACT † | 20.00 | 30.00 | 60.00 | 58.30 | 21.70 | 58.30 | 28.30 | 39.51 |
| DP † | 53.30 | 35.00 | 0.00 | 83.30 | 83.30 | 21.70 | 50.00 | 46.66 |
| FM † | 21.70 | 20.00 | 0.00 | 76.70 | 48.30 | 18.30 | 38.30 | 31.90 |
| π0.5 † | 10.00 | 30.00 | 75.00 | 85.00 | 70.00 | 71.70 | 35.00 | 53.81 |
| GR00T (scratch) | 0.00 | 0.00 | 75.00 | 11.67 | 13.33 | 68.33 | 36.67 | 29.29 |
| GR00T (N1.7) | 13.33 | 0.00 | 76.67 | 8.33 | 75.00 | 11.67 | 26.67 | 30.24 |
| HuGe-OFT | 48.33 | 0.00 | 53.33 | 75.00 | 55.00 | 73.33 | 73.33 | 54.05 |
| HuGe-GR00T | 71.67 | 15.00 | 81.67 | 95.00 | 78.33 | 68.33 | 56.67 | 66.67 |
| HuGe-Pi | 63.33 | 11.67 | 76.67 | 88.33 | 83.33 | 68.33 | 63.33 | 65.00 |
Performance varies by task: DoubleDesk remains challenging for all HuGe variants (0–15% success). HOI comprises Football, DoubleDesk, and P&PBox; HSI comprises the remaining four tasks.
A second role for ego data.
Learning the task at hand.
Pre-training builds transferable experience. Can task-specific human demonstrations also help when real robot data is limited?
We move to a real Unitree G1, hold the robot budget at 110 demonstrations, and add 400 human demonstrations of cola pick-and-drop. First, we study the visual gap. Then, we measure full-task success.
The same experience.
A new embodiment.
Human hands become robot hands. The task, motion, and supervision stay aligned.
For downstream cola pick-and-drop, visual adaptation inpaints human arms and hands and composites rendered robotic counterparts, while preserving actions, states, and language.
Paired frames from the visual adaptation figure in the paper.
Do adapted observations look more like robot experience?
FRÉCHET DISTANCE TO REAL ROBOT FEATURES ↓Wan2.2
2.0311 1.3499
33.54% lowerVideoMAE V2
7.5697 5.5204
27.07% lowerV-JEPA 2
305.5143 263.2697
13.83% lowerRaw → visually adapted ego observations. Distances decrease within all three feature spaces; their absolute scales differ.
FEATURE DISTRIBUTIONS
Bridging the visual gap.
One shared projection.
Real robot experience as the reference.
Raw ego + real robot
Visually adapted + real robot
Hover or select a point to inspect a sample.
To real robot features
Wan2.2 · original feature space
Does human task experience
improve robot control?
“Walk forward, grab the cola
and throw into the trash bin”
More human experience.
Better task completion.
With 110 robot demonstrations held fixed, adding 400 human demonstrations improves HuGe-Pi on a whole-body pick-and-drop task. Visually adapting those human observations adds two successful trials out of 30.
30 trials per condition · randomized bottle placement · HuGe-Pi only
The two augmented conditions use the same 400 human demonstrations, with raw or adapted visuals.

Full experiment figure from the paper.
One task.
Different conditions.
From a knocked-over bottle to different tabletop placements: three real-world rollouts reveal how the policy adapts and coordinates its body.
“Walk forward, grab the cola and throw into the trash bin”
HuGe-Pi · Unitree G1Recover after
a disturbance.
The bottle is deliberately knocked over during grasping—a perturbation absent from fine-tuning data. The robot re-grasps it and completes the task.
Bottle tips → re-grasp → successful drop
Adapt to the
bottle position.
At one tabletop placement, the robot approaches, picks up the bottle, and turns toward the bin. Compare its approach and reach with the next rollout.
Approach → reach and grasp → turn
Coordinate the
full sequence.
With the bottle at another tabletop position, the robot links pickup, transport, crouching, and release through coordinated arm and lower-body motion.
Carry the bottle → crouch → release
These rollouts provide qualitative evidence of adaptation to an object disturbance and spatial generalization across the evaluated bottle placements. Reported success rates use 30 evaluation trials per data configuration.
Experience worth
building on.
If HuGe supports your research,
please consider citing our work.
@article{liu2026huge,
author = {Yang Liu and Jiacheng Liu and Hengtao Li and Yuheng Huang and Zijian Yang and Ji Dai and Maoxin Wang and Yi Gao and Qishen Wang and Baohua Yin and Peiyang Li and Shuanghao Bai and Mingyang Sun and Pengxiang Ding and Jianqin Yin and Lixin Yang and Donglin Wang},
title = {{HuGe}: Scaling Humanoid Generalist Vision-Language-Action Models with Egocentric Experience},
journal = {CoRR},
volume = {abs/2610.34186},
year = {2026},
url = {https://arxiv.org/abs/2610.34186}
}







